Gameplay

Elements of the game
DCrose contains many different types of elements that form its world and defines the gameplay. The following gives a better overview of those numerous elements.
 * Avatar: An avatar is a character of the game. Any player plays the game by controlling an avatar that he/she created beforehand.
 * NPC: NPC stands for "Non-Player Character". It is a character of the game that is entirely controlled by the game's AI and that a player can interact with.
 *  Monster : A monster is another AI-controlled character of the game. The interactions between monsters and players are rather complex in the sense that they (monsters) may have lots of different purposes for players: source of items via drops, source of experience, quests and more...
 *  Map : A map in ROSE is a 3D environment where players and monsters can freely move on. Maps are interconnected between them and, altogether, form a planet's surface.
 *  Item : An item is an element that can be obtained from a wide range of sources and that usually have for goal to help out the player throughout his/her adventures.
 *  Cart : A cart is a component of the game that can be assembled by a group of items. Carts are ridable vehicles that a player may use to travel faster.
 *  Castle Gear : A castle gear is another component of the game that is currently unavailable (i.e. to be implemented in the future). Castle gears are also ridable machines but are more oriented towards combat.
 *  Zulie : Zulie is the monetary unit in ROSE and is used by both players and NPCs for any kind of market transactions. It can also drop from monsters (as a chest-like item).

Character interactions
A character may interact with other "characters" of the game for several purposes such as trading goods or initiating combat. Here is a list of such possible interactions.
 * Player Interaction
 * Monster Interaction
 * NPC Interaction

Item manipulation
There are many types of actions that players can take to use, improve or decompose items. Such actions can usually be done individually or by talking to a NPC.
 * Upgrading : Items are refined to provide better combat stat bonuses such as Accuracy, Defense , Dodge rate and more.
 * Drilling : Some items can be drilled to create a socket in it. Socketed items can then be gemmed (the gem is compounded to the item).
 * Crafting : Items are created from scratch using materials.
 * Consuming : Items are used to provide a defined effect and then disappear from the player's inventory right after use.
 * Assembling : Some items can be grouped altogether to form a new component. This is the case of Carts and Castle Gears.
 * Disassembling : Items are decomposed into basic and primary materials and/or equipments.
 * Repairing : Items have their life span increased to 100%.
 * Appraising : Hidden bonuses are discovered from some dropped items.

Official from: Narose wiki